Frollo

build better spending habits through gamification

Frollo
Challange

Frollo is a personal finance and budgeting app that helps people to track, budget, save money and improve their financial skills

The client wanted to map out the customer journey and improve the app’s UX so that it would work better for their different marketing channels

Challange

Frollo is a personal finance and budgeting app that helps people to track, budget, save money and improve their financial skills

The client wanted to map out the customer journey and improve the app’s UX so that it would work better for their different marketing channels

Project Goals
  • Engage users and help them build better spending habits through gamification
  • Engagement with the app’s “Frollo Score” to gauge how they were tracking
Project Goals
  • Engage users and help them build better spending habits through gamification
  • Engagement with the app’s “Frollo Score” to gauge how they were tracking
My Tasks

My role within this project was conducting interviews and user testing, producing artefacts like a persona, user flows, affinity map and prototyping in Figma and user testing.

My Tasks

My role within this project was conducting interviews and user testing, producing artefacts like a persona, user flows, affinity map and prototyping in Figma and user testing.

Approach

I was involved in gathering insights from Frollo users to see how engagement with the app could be increased. Persona creation revealed which features would benefit which user type.

New ideas were prototyped and further testing was done to see if they improved the experience.

Approach

I was involved in gathering insights from Frollo users to see how engagement with the app could be increased. Persona creation revealed which features would benefit which user type.

New ideas were prototyped and further testing was done to see if they improved the experience.

Research Methods
  • User Interviews
  • User Flows 
  • Persona Development 
  • Affinity Mapping
  • Prototyping 
  • User Testing
Research Methods
  • User Interviews
  • User Flows 
  • Persona Development 
  • Affinity Mapping
  • Prototyping 
  • User Testing

01. User Interviews

I conducted interviews with 3 of our users remotely, like with this example with a user from Perth.

01. User Interviews

I conducted interviews with 3 of our users remotely, like with this example with a user from Perth.

An Affinity map was organised into themes to organise data from interviews and gain insights which we all collaborated on.

01. User Interviews

I conducted interviews with 3 of our users remotely, like with this example with a user from Perth.

An Affinity map was organised into themes to organise data from interviews and gain insights which we all collaborated on.

02. Personas

After the interviews we came up with detail for a persona which deviated a bit from the client’s target group.  This helped to show the difference between the clients ideal and some of the real users.

02. Personas

After the interviews we came up with detail for a persona which deviated a bit from the client’s target group.  This helped to show the difference between the clients ideal and some of the real users.

02. Personas

After the interviews we came up with detail for a persona which deviated a bit from the client’s target group.  This helped to show the difference between the clients ideal and some of the real users.

03. Client Showcase

Findings were presented to client and insights were ranked in importance.

Some findings were:

  • The Frollo score and other functions were difficult to find.
  • The participants were professionals, not the main target: people in financial distress. The app could be used by a variety of people.
  • Knowing how to reach the financial goal is more important than the actual goal. The building of good financial habits was more important.
  • Even when not in financial distress, understanding finances and how to build up wealth is important to users.
  • Life stages affect how someone perceives their financial position. As the responsibilities of life grow, so too does the need to be financially secure.

03. Client Showcase

Findings were presented to client and insights were ranked in importance.

Some findings were:

  • The Frollo score and other functions were difficult to find.
  • The participants were professionals, not the main target: people in financial distress. The app could be used by a variety of people.
  • Knowing how to reach the financial goal is more important than the actual goal. The building of good financial habits was more important.
  • Even when not in financial distress, understanding finances and how to build up wealth is important to users.
  • Life stages affect how someone perceives their financial position. As the responsibilities of life grow, so too does the need to be financially secure.

03. Client Showcase

Findings were presented to client and insights were ranked in importance.

Some findings were:

  • The Frollo score and other functions were difficult to find.
  • The participants were professionals, not the main target: people in financial distress. The app could be used by a variety of people.
  • Knowing how to reach the financial goal is more important than the actual goal. The building of good financial habits was more important.
  • Even when not in financial distress, understanding finances and how to build up wealth is important to users.
  • Life stages affect how someone perceives their financial position. As the responsibilities of life grow, so too does the need to be financially secure.

04. Ideas for future reference

I ideated with my colleague an idea for an avatar to show a journey of what got a user ahead and what setbacks and challenges they faced. I also helped work on prototyping the idea of badges as rewards to encourage people to read and unlock tips and challenges. Frollo has asked if I would be able to continue work into current their customer journey.

04. Ideas for future reference

I ideated with my colleague an idea for an avatar to show a journey of what got a user ahead and what setbacks and challenges they faced. I also helped work on prototyping the idea of badges as rewards to encourage people to read and unlock tips and challenges. Frollo has asked if I would be able to continue work into current their customer journey.

04. Ideas for future reference

I ideated with my colleague an idea for an avatar to show a journey of what got a user ahead and what setbacks and challenges they faced. I also helped work on prototyping the idea of badges as rewards to encourage people to read and unlock tips and challenges. Frollo has asked if I would be able to continue work into current their customer journey.

05. Prototype

I assisted in performing user testing on with 3 of our participants on a low-fi prototype, which revealed usability and conceptual issues. The user feedback was that gamification and badges did not appeal much to them. It lacked real-world application. 

Partnering with other businesses for real world rewards was suggested as an option to encourage people to build better habits, and enjoy the process more.

05. Prototype

I assisted in performing user testing on with 3 of our participants on a low-fi prototype, which revealed usability and conceptual issues. The user feedback was that gamification and badges did not appeal much to them. It lacked real-world application. 

Partnering with other businesses for real world rewards was suggested as an option to encourage people to build better habits, and enjoy the process more.

05. Prototype

I assisted in performing user testing on with 3 of our participants on a low-fi prototype, which revealed usability and conceptual issues. The user feedback was that gamification and badges did not appeal much to them. It lacked real-world application. 

Partnering with other businesses for real world rewards was suggested as an option to encourage people to build better habits, and enjoy the process more.

06. Outcome

The app has been designed for a broad audience and can be used by anyone looking to improve their financials. However, its main intention is to help those in financial distress. 

User interviews and testing included a broad range of professionals who were not all in financial distress. Narrowing the focus to the core audience, will increase the value for them enormously.

06. Outcome

The app has been designed for a broad audience and can be used by anyone looking to improve their financials. However, its main intention is to help those in financial distress. 

User interviews and testing included a broad range of professionals who were not all in financial distress. Narrowing the focus to the core audience, will increase the value for them enormously.

06. Outcome

The app has been designed for a broad audience and can be used by anyone looking to improve their financials. However, its main intention is to help those in financial distress. 

User interviews and testing included a broad range of professionals who were not all in financial distress. Narrowing the focus to the core audience, will increase the value for them enormously.

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